S.C.S. - Dangerous Waters will be the first title of its kind, allowing you total control over multiple air, surface, and submarine platforms in a modern-day naval environment! The game allows you to focus your attention and to take direct control of individual crew stations and also plan and execute combined arms naval strategies from a top-down 'Commander's Eye' perspective.

S.C.S. - Dangerous Waters allows you control of over 10 of the world's most potent naval units out of a total of more than 270 civilian and military surface, submarine, and air units included in the game.

S.C.S. Dangerous Waters' Screenshot - Oliver Hazard Perry class FFG

Playable Surface Units (U.S. Guided Missile Frigate)

Playable Air Units

Playable Submarine Units (Russian Diesel Attack Subs)

Playable Submarine Units (Chinese Diesel Attack Subs)

Playable Submarine Units (Russian Nuclear Attack Subs)

Playable Submarine Units (U.S. Nuclear Attack Subs)

S.C.S. Dangerous Waters' Screenshot - Seawolf class

Host or join multiplayer games on a local area network or over the Internet. Play in cooperative and head-to-head multiplayer modes and control submarines, surface, and air platforms as you battle it out in the definitive naval combat experience. Optimized network code allows support for battles with more than 24 human players and multiple teams and platforms.

S.C.S. Dangerous Waters' Screenshot - FFG Missile Launching

You can command a platform on your own, in multiplayer, or collaborate with other players in "Multi-station Mode" as they each operate individual crew-stations and strive to work together as a team on the SAME platform and engage the AI or even other player manned platforms.

S.C.S. Dangerous Waters' Screenshot - Seawolf Missile Launching

By assigning certain crew stations to be manned by the "virtual crewmen" you can hand off various functions for the simulation to manage. This allows you to tailor the game's difficulty level to your liking and set the precise level of involvement and micro management that you desire. You can choose to man every single available crew station yourself, just a few select stations or relinquish control to the A.I. and let the 'autocrew' do the rest. Autocrew control is dynamic so you can enable or disable this feature at will for every crew station modeled in the game.

Dangerous Waters uses the Microsoft Speech Recognition Engine to allow you to order a vast array of commands using only your own voice. You can issue voice commands in every crew station and do tasks such as set course and speed, classify and designate target contacts, launch weapons and countermeasures and more.

S.C.S. Dangerous Waters' Screenshot - FFG Missile Airborn

Detailed depictions of each controllable units crew-stations and their respective arsenals provide a realistic game play experience. Over 270 meticulously researched and modeled surface, submarine and air units.

S.C.S. Dangerous Waters' Screenshot - FFG Weapons Coordinator Interface

Authentic simulation of sensor performance both in the air and through the ocean environment challenge you to detect unknown enemies. Realistic depiction of flight characteristic, buoyancy, air resistance, weapons performance, sonar, radar, ESM, magnetic anomalies and gravity provide realistic control, maneuvering and combat in this richly detailed simulation.

S.C.S. Dangerous Waters' Screenshot - Orion Weapon Loadout

Updated 3D graphics engine provides realistic depiction of ocean swells, water reflections, and environmental conditions using the latest vertex and pixel shader technologies.

S.C.S. Dangerous Waters' Screenshot - Orion Sideview

Extensive worldwide database provided by the U.S. Naval Institute offers detailed descriptions of platforms and weaponry to accommodate all possible global conflicts. Over 270 surface, submarine and air units comprising 17 of the world's navies can do battle for control of the open ocean.

S.C.S. Dangerous Waters' Screenshot - FFG Weapon Loadout

Dangerous Waters comes with the same powerful mission editor used by the developers to create all the included missions. Using the intuitive editor, you will be able to create your own single missions, multiplayer missions or even create complex, multi tiered campaigns. These tools give you extensive control over the mission content and enable you to generate an infinite number of scenario possibilities. Place military and civilian naval, ground and air units (including buildings and facilities), assign tasks, mission profiles even create complete task groups and air wings. All this power is at your very fingertips to harness.

S.C.S. Dangerous Waters' Screenshot - FFG Under and On Fire

You will compete in campaigns in which your actions have a profound effect on the missions that follow. The use of dynamic elements such as probability of inclusion, dynamic grouping of objects, dynamic inclusion of mission goals, and rules of engagement (that can change mid-mission) all ensure that the campaigns will never play the same way twice.

S.C.S. Dangerous Waters' Screenshot - Mission Editor

Dangerous Waters also includes a handy Quick Mission generator for those times when you just want to get into a mission quickly. The type of mission category is selected, along with the type of unit you wish to commandand, and the game does the rest for you. Quick Missions are composed of an infinite combination of mission goals, enemy forces, and random locations, so it's a brand new experience every time.

S.C.S. Dangerous Waters' Screenshot - Onboard a FFG on fire