Playable Units

RUSSIA
ATTACK SUBMARINES [SS] - DIESEL
Improved Kilo class (Project 636)
Kilo class (Projects 877/877KM)

CHINA
ATTACK SUBMARINES [SS] - DIESEL
Kilo class (Project 877E)
Improved Kilo class (Project 636)
Improved Kilo class (Project 636 - Klub Cap.)

Crew Stations:
(click the station panel images below for a full screen view)

Dangerous Waters' Kilo Screenshot 1
Dangerous Waters' Kilo Screenshot 2
Dangerous Waters' Kilo Screenshot 3
Dangerous Waters' Kilo Screenshot 4
Dangerous Waters' Kilo Screenshot 5
Dangerous Waters' Kilo Screenshot 6
Dangerous Waters' Kilo Screenshot 7
Dangerous Waters' Kilo Screenshot 8
Dangerous Waters' Kilo Screenshot 9
Dangerous Waters' Kilo Screenshot 10
Dangerous Waters' Kilo Screenshot 11
Dangerous Waters' Kilo Screenshot 12
Dangerous Waters' Kilo Screenshot 13
Dangerous Waters' Kilo Screenshot 14
Dangerous Waters' Kilo Screenshot 15
Dangerous Waters' Kilo Screenshot 16
  Dangerous Waters' Kilo Screenshot 17

Platform Information :

Dubbed “The Black Hole” by NATO personnel for its uncanny ability to disappear, the ultra quiet Kilo and its crew stand poised to protect littoral water from intrusion by enemy submarines and surface ships. Its six torpedo tubes can be loaded out with the latest in Russian wire-guided and wake homing torpedoes as well as anti-sub, anti-ship and land attack missiles making it a deadly opponent. With its anechoic hull coating, two 120-cell batteries providing 9.700 kw/hr and an air regeneration system providing enough breathable atmosphere for 260 hours of operations with a full crew, this is not your grandfather’s World War II diesel submarine!

 

Improved Kilo class (Project 636)

Hulls in game:
Novorossiysk B-401
Vologda B-402
Almatyevsk B-425
Vladikavkaz B-459
Four more hulls are thought to be non-operational.

Displacement: 2,350 tons surf./3,126 tons sub.
Speed: 11 kts surf./19.8 kts sub.
Dimensions: 73.80 × 9.90 × 6.60 (max. surf.)
Range: 7,500/7 snorkel; 400/3 sub.
Crew: 13 officers, 12 warrant officers, 12 petty officers, 15 nonrated

ARMAMENT:
6 bow 533-mm TT (18 missiles and torpedoes, and/or up to 24 mines), 1 shoulder-launched SAM syst. (6 Igla-M missiles)

GAMEPLAY WEAPONS:
SS-N-15 Starfish, 53-65K wake-homing torpedoes, TEST-71 wire-guided torpedoes, 6 SA-N-8 Gremlin (Igla-M) missiles. Up to 24 mobile mines.

ELECTRONICS:
Radar: MRK-50 Albatros’ (Snoop Tray-2) nav./search
Sonar: MGK-400 Rubikon (Shark Gill) LF active/passive suite: passive hull array, MG-519 active object avoidance, MG-553 sound-velocity measurement, MG-512 self-cavitation measurement
EW: MRM-25EM (Squid Head) intercept

MOTOR:
2 Type 4-2AA-42M turbocharged diesel generator sets (1,500 kw each at 700 rpm), 2 PG-141M electric motors, 1 7-bladed prop; 5,500 shp; 1 MT-140 electric low-speed motor (183 shp); 2 MT-168 internal electric creep/maneuvering motors, 2 ducted props, 204 shp (for 3 kts)

COMBAT SYSTEMS:
Only the two outer torpedo tubes in the lower row can accommodate TEST-71 wire-guided torpedoes, while all tubes can launch 53-65KE, SET-53ME and other torpedoes; an automatic reload system permits reloading within 3 minutes. Torpedoes can be launched down to 240-m depth. With 12 in the torpedo tubes and 12 in the racks, 24 mines can be carried in lieu of some torpedoes.

The combat system is the digital MVU-110EM, which has three computer/processors; five targets can be tracked simultaneously (two automatically). The MGK-400 sonar suite is said to be able to detect submarines at a range of 16-20 km and surface ships at 60-80 km.


Kilo (Paltus) class (Projects 877 and 877KM)

Hulls in Game:
B-227
B-871
B-177
Thirteen other hulls believed to be laid up or nonoperational

Displacement: 2,325 tons surf. (2,450 with emergency fuel)/3,076 tons sub.
Speed: 10 kts surf./17 kts sub.
Dimensions: 72.60 (70.0 wl) x 9.90 (12.80 over stern planes) x 6.60 (fwd; 6.20 mean)
TPK: 10
Range: 6,000/7 snorkel; 400/3 sub.
Endurance: 45 days
Crew: 12 officers, 41-45 enlisted

ARMAMENT:
6/533-mm TT (18 missiles, torpedoes, or 24 mines), 1 shoulder-launched SAM syst. (6 Igla-M missiles)

GAMEPLAY WEAPONS:
S53-65K, 53 cm and TEST-71 torpedoes; SS-N-15 Starfish anti-submarine missiles; mobile mines; SA-N-8 Gremlin (Igla-M) missiles.

ELECTRONICS:
Radar: nav/search
Sonar: LF active/passive suite, passive hull array, HF active classification/mine avoidance, sound-velocity measuring, cavitation detection, sonar intercept
EW: MRM-25EM (Squid Head) intercept; 6701E (Quad Loop) D/F

MOTOR:
2 Type 4-2DL42M diesel generator sets (1,825 bhp/1,500 kw at 700 rpm), electric drive: 1 motor; 1/6-bladed prop (B-871: pump-jet); 5,900 shp-1/130-shp low-speed motor-2 low-speed maneuvering motors; 2 ducted props; 204 shp (3 kts)

COMBAT SYSTEMS:
The combat system, designated MVU-110EM, can conduct two simultaneous attacks while tracking three other targets manually. The sonar suite is supplemented by MG-519 active mine-avoidance set, MG-553 sound velocity meter, and MG-512 own-ship cavitation detector. The shoulder-fired SAM launch position is located in the after portion of the sail. Full mine load is carried two in each tube plus 12 in the torpedo reload compartment. Can launch torpedoes via compressed air in waters up to 240 m deep.


Kilo class (Project 877E)

Hulls in game:
364
365

Displacement: 2,325 tons surf./3,076 tons sub.
Speed: 10 kts surf./17 kts sub.
Dimensions: 74.30 x 10.00 x 6.60
TPK: 10
Range: 6,000/7 surf.; 400/3 sub.
Endurance: 45 days
Crew: 12 officers, 41 enlisted

ARMAMENT:
6/533-mm TT (18 torpedoes, or up to 24 mines), 9K32M Strela shoulder-launched SAM position (8 missiles)

GAMEPLAY WEAPONS:
Combination of 53-65KE, SET-53ME, and TEST-71ME wire-guided torpedoes, SA-N-5 Grail (Strela-2) missiles and mobile mines.

ELECTRONICS:
Radar: 1 MRK-50E (Snoop Tray-2) nav./surf. search
Sonar: MGK-400 (Shark Gill) LF active/passive suite; passive hull array; MG-519 (Mouse Roar) HF active classification/mine avoidance
EW: MRP-25ZM (Brick Pulp) intercept; 6701E (Quad Loop) D/F

MOTOR:
2 Type 2D-42, 1,825-bhp diesel generator sets (1,825 bhp/1,500 kw each), electric drive: 1 motor; 1/6-bladed prop; 5,900 shp-1/130-shp low-speed motor-2/102-shp emergency propulsion motors

Maximum diving depth is 300 m (984 ft), normal depth 240 (787 ft).


Improved Kilo class (Project 636)

Displacement: 2,350 tons surf./3,126 tons sub.
Speed: 11 kts surf./19 kts sub.
Dimensions: 73.80 × 9.90 × 6.60 (max.; 6.20 mean hull amidships, surf.)
Range: 7,500/7 snorkel; 400/3 sub.
Crew: 13 officers, 12 warrant officers, 12 petty officers, 15 nonrated

ARMAMENT:
6 bow 533-mm TT (18 torpedoes or 24 mines),1 Fasta-4 SAM syst. (6 Igla-M missiles). Only the two outer torpedo tubes in the lower row can accommodate TEST-71ME-NK wire-guided torpedoes (of which China has purchased 15), while all tubes can launch Types 53-65KE, 53-56B, 53BA, and SET-53ME torpedoes; an automatic reload system permits reloading within 2 minutes. Torpedoes can be launched down to 240 m (787 ft) depths. 24 Mines can be carried in lieu of torpedoes. (Using 12 in the tubes and 12 in the racks.)

GAMEPLAY WEAPONS:
For gameplay the following weapons are available for these hulls: 53-65KE, SET-53ME, TEST-71ME-NK wire-guided torpedoes, SA-N-8 Gremlin (Igla-M surface-to-air missiles), mobile mines.
(Note that these two hulls are NOT capable of firing the Klub missiles.)

ELECTRONICS:
Radar: 1 MPK-50E nav./surf. search
Sonar: MGK-400 (Shark Gill) LF active/passive suite, passive hull array; MG-519 (Mouse Roar) active object avoidance; MT-553 sound velocity measurement, MG-512 self-cavitation measurement
EW: MPM-25EM intercept

MOTOR:
2 Type 4-2AA-42M turbocharged diesel generator sets (1,500 kw each at 700 rpm), 1 electric motor, 1 7-bladed prop, 5,500 shp-1 MT-140 electric low-speed motor (183 shp)-2 MT-168 internal electric creep/maneuvering motors, 2 ducted props; 204 shp (for 3 kts)


Improved Kilo class (Russian Project 636)
(Klub Capable)

Displacement: 2,350 tons surf./3,126 tons sub.
Speed: 11 kts surf./19 kts sub.
Dimensions: 73.80 × 9.90 × 6.60 (max.; 6.20 mean hull amidships, surf.)
Range: 7,500/7 snorkel; 400/3 sub.
Crew: 13 officers, 12 warrant officers, 12 petty officers, 15 nonrated

ARMAMENT:
6 bow 533-mm TT (18 torpedoes or 24 mines),1 Fasta-4 SAM syst. (6 Igla-M missiles) This third Project 636 Improved Kilo unit (Hull 368) is reportedly equipped to launch 3M-54E Klub-S (SS-N-27) supersonic anti-ship missiles. Only the two outer torpedo tubes in the lower row can accommodate TEST-71ME-NK wire-guided torpedoes (of which China has purchased 15), while all tubes can launch Types 53-65KE, 53-56B, 53BA, and SET-53ME torpedoes; an automatic reload system permits reloading within 2 minutes. Torpedoes can be launched down to 240 m(787 ft) depths. 24 Mines can be carried in lieu of torpedoes. (Using 12 in the tubes and 12 in the racks.)

GAMEPLAY WEAPONS:
For gameplay the following weapons are available for this hull: Klub-S Missiles: 3M-54E (anti-ship), 91RE1 (anti-submarine) and 3M-14E (land attack); 53-65KE, SET-53ME, TEST-71ME-NK wire-guided torpedoes; SA-N-8 Gremlin (Igla-M surface-to-air missiles), mobile mines.

ELECTRONICS:
Radar: 1 MPK-50E nav./surf. search
Sonar: MGK-400 (Shark Gill) LF active/passive suite, passive hull array; MG-519 (Mouse Roar) active object avoidance; MT-553 sound velocity measurement, MG-512 self-cavitation measurement
EW: MPM-25EM intercept

MOTOR:
2 Type 4-2AA-42M turbocharged diesel generator sets (1,500 kw each at 700 rpm), 1 electric motor, 1 7-bladed prop, 5,500 shp-1 MT-140 electric low-speed motor (183 shp)-2 MT-168 internal electric creep/maneuvering motors, 2 ducted props; 204 shp (for 3 kts)