The S.C.S. Simulation Engine is a PC-based engine that is the basis of our commercial games: 688(I) Hunter/Killer™, Jane's Fleet Command™, Sub Command, and S.C.S - Dangerous Waters®. The Simulation Engine is comprised of an advanced physics-based platform modeling engine and a 2D/3D graphics engine.
Simulating environmental conditions and specific platform characteristics, the engine controls the behavior and motion of surface, air and sub-surface platforms and their weapons. A sophisticated sensor model controls all platform sensors, accounting for weather conditions, speed and other factors when determining sensor detection. In addition, non-player actions are controlled by an artificial intelligence component that simulates decision making in the battle space.
The S.C.S. Simulation Engine models world-wide bathymetry and topography at DTED Level 0, with World Vector Shoreline, allowing scenarios to be created anywhere in the world. The engine also has a plug-in capability to import higher resolution map data as overlays.
The 3D graphics engine contains water and terrain modeling components as well as support for special effects and polygonal-based models. This engine has also been independently used for other non-naval solutions, including the making of videos using a built-in Cinematic editor.
The S.C.S. Simulation Engine includes support for environmental conditions including winds, currents, sea states, bottom types, ice, acoustics, time of day and seasonal characteristics. The engine has been used for exporting data to external tools, adding custom platforms for various military forces and merged with other applications to demonstrate crew-manning and visualization. Multiple interfaces are available for each platform allowing for the observation and control of different stations' equipment (radar, sonar, ship control, TMA, weapons control, etc.). In addition, the engine has been modified to produce full XML output reports.
Missions can be played in standalone or multiplayer mode over a LAN or Internet connection - supporting up to 30 players. During multiplayer mode, players may choose to operate their own platforms or play as a team sharing platform interfaces in our multi-station mode. A Mission Editor is also available for creating custom scenarios, from the very simple to the extremely complex.
The non-commercial version of the S.C.S. Simulation Engine includes a database editor, replay viewer, batch processing mode, and HLA/DIS capability. The database editor allows the end-user to add and remove platforms as well as modify a vast array of parameters for existing platforms. The replay viewer gives the end-user the ability to save sessions and review them in their entirety at a later time. Batch processing mode is useful when large numbers of unattended, tightly controlled runs are required. The HLA/DIS capability provides for real-time connectivity to other simulations. The S.C.S. Simulation Engine's robust and extensible architecture allows it to be an effective solution for a number of diverse modeling tasks.